\we rule
This week has been a real doozy. From Monday, to Wednesday, to Thursday and Friday... It was so long, and I'm not too anxious for another week of school to start.
Here we go!
WHAT have I learned this week?
I've learned that puppet animation can be really tricky, but I got the gist of it.
SOMETHING that made me happy this week?
-I restarted my Pokemon Heart Gold version, so I'm looking forward to continuing my adventure in that, I chose TOTODILE...
-I heard a lot of cool (new to me) music.
SOMETHING that made me angry this week?
-Couldn't spell frustrated to save my life about 20 seconds ago.
-I didn't use my time wisely and I wasted a large portion of class time to finish my 2D Short storyboard, which caused me to not finish the puppet animation in time.
SOMETHING I look forward to learning?
I don't look forward to learning at all...
..., but something I look forward to doing is 3D animation, I bet there will be tons of fun and less doozies to be had.
For my link of interest I will link..HOT SHOTS GOLF 3!!! (In game intro)
This probably... no, it is THE BEST PS2 EXCLUSIVE EVER. Relax it's fine, Sly Cooper is not PS2 exclusive, it's for the PS3 as well as the PS2.
Sunday, November 16, 2014
Soft Robots
Fat Ghost.
This article was about the new movie, "Big Hero 6" from Disney. It told us a very short synopsis of the story, friendly robot, evil genius, woopty doo. It also went into detail about the idea of soft robots. Robots, but smoother, nicer looking, and probably squishier. It explained the mechanics of them as well, pumps and robotic muscles rather than gears and pistons.
My opinion about this article and probably a lot more future articles is that scientists should just slow down, nobody likes you. At least not me any way. I just really don't like how complex everything has gotten. Sure I may still be growing up and future science stuff has always existed during my life time, but I would like everything to be simpler.
So, shut up scientists...
This article was about the new movie, "Big Hero 6" from Disney. It told us a very short synopsis of the story, friendly robot, evil genius, woopty doo. It also went into detail about the idea of soft robots. Robots, but smoother, nicer looking, and probably squishier. It explained the mechanics of them as well, pumps and robotic muscles rather than gears and pistons.
My opinion about this article and probably a lot more future articles is that scientists should just slow down, nobody likes you. At least not me any way. I just really don't like how complex everything has gotten. Sure I may still be growing up and future science stuff has always existed during my life time, but I would like everything to be simpler.
So, shut up scientists...
Black Hole Movie
I get a 2012/ Armageddon feeling from this movie.
The article explained that the movie, "Interstellar" is about humanity needing to leave Earth due to massive crop failures. For the rest of the article it explained about the mechanics behind black holes and what would actually need to happen for this movie's technology to happen in real life.
My opinion about this is that I don't think any of this science and technology would ever work in real life. Sure we have gotten to Mars and the moon, but that's easy, just send a rocket up, but there is too much sketchy science and figures that I feel like scientists just come up with.
I will not be watching this movie in theaters. The only way I will ever watch it is if I am REALLY bored and it's the only thing on TV (most likely on the syfy channel).
Monday, November 10, 2014
Sunday, October 5, 2014
Grand Theft Auto guy talks about stuff...
Ian Bowden is this one guy who was like a real good game art director for Rockstar, until he went into mobile games.
Bowden shared tips for artists on how to make stuff good.
He told us to always carry around a sketch book so you can draw things that may pop into your head or your surroundings. Also to experiment with new ideas, 'cause you know, the same old thing gets old...
He also says to watch for trends, but at the same time stay original, that sounds like advice that every person gets at one point. His final tip was to be humble and be ready to accept the fact that there will always be someone better than you.
My opinion on this article was heavily influenced by the fact that Bowden helped with GTA. For whatever reason when I was reading his comments that he was saying them in a positive kind of way, hopefully you understand the idea that I was trying to convey. I feel like these tips were pretty generic, but that doesn't mean I thought that they were bad, usually the most popular advice is the best advice.
Movie mind control madness!!!!
The title of the post makes this seem a lot more interesting than it will be.
The article was about how scientists use eye motion capturing technology to see what parts of a movie people pay most attention to. The viewers seem to watch mostly the intense action parts of movie (big surprise). The article tells about how movie producers try and determine what part of the screen someone's eye is going to move to next and put the action there.
My opinion of this article is that it is common sense that people are going to look at the action parts of movies. I feel they didn't need to bring scientists in to know that people are looking at the giant cool looking explosion or the high speed chase. Also, knowing where the eye is looking doesn't really help movie makers keep people's attention, especially if the movie sucks... No one is going to watch it, even if it makes your eyes look certain places.
The article was about how scientists use eye motion capturing technology to see what parts of a movie people pay most attention to. The viewers seem to watch mostly the intense action parts of movie (big surprise). The article tells about how movie producers try and determine what part of the screen someone's eye is going to move to next and put the action there.
My opinion of this article is that it is common sense that people are going to look at the action parts of movies. I feel they didn't need to bring scientists in to know that people are looking at the giant cool looking explosion or the high speed chase. Also, knowing where the eye is looking doesn't really help movie makers keep people's attention, especially if the movie sucks... No one is going to watch it, even if it makes your eyes look certain places.
Weekly Comments Part 4
Where is part 3? ... Sorry I don't believe in 3.
A lot of negative talk about Communism, don't worry you will all see the truth soon enough.
What did I learn this week?
-For one, I learned how badly using key frames can wreck your animation.
-I also learned that things can take a long while to do, and even with a lot of time put in... It can still look absolutely terrible. (COUGH-balloon-COUGH)
What do I hope to learn in the near future?
-How to use key framing properly. I feel like that will make things go and look a lot smoother.
Something that made me frustrated this week.
-Everybody keeps hating on Communism.
-That stinkin' balloon...
-Technology
Somethings that made me happy this week.
-I found out they're getting rid of the Mythbuster B team.
-I feel I did a nice job on the wave project
-Technology
Link of interest...
It's a real good one today. It's the wonn.. wonderr... Incredible tale of Salad Fingers!
https://www.youtube.com/watch?v=M3iOROuTuMA&list=UUaGev0JRG7Dp5c_R4ROADLw
It may seem creepy at first, but you will love it, just like a jackrabbit loves a Billy's uncle.
A lot of negative talk about Communism, don't worry you will all see the truth soon enough.
What did I learn this week?
-For one, I learned how badly using key frames can wreck your animation.
-I also learned that things can take a long while to do, and even with a lot of time put in... It can still look absolutely terrible. (COUGH-balloon-COUGH)
What do I hope to learn in the near future?
-How to use key framing properly. I feel like that will make things go and look a lot smoother.
Something that made me frustrated this week.
-Everybody keeps hating on Communism.
-That stinkin' balloon...
-Technology
Somethings that made me happy this week.
-I found out they're getting rid of the Mythbuster B team.
-I feel I did a nice job on the wave project
-Technology
Link of interest...
It's a real good one today. It's the wonn.. wonderr... Incredible tale of Salad Fingers!
https://www.youtube.com/watch?v=M3iOROuTuMA&list=UUaGev0JRG7Dp5c_R4ROADLw
It may seem creepy at first, but you will love it, just like a jackrabbit loves a Billy's uncle.
Sunday, September 21, 2014
Weekly Comments part 2
What did I learn this week in Digital Media? Let's go list format. (It's easier this way)
-I learned about colors.
-I learned about the 12 principles of animation.
-I learned where the move tool was in animate pro.
What do I want to learn in the future?
-I'm excited to learn more about actually moving creations in animate pro.
-I want to learn how to use the time line part to make cool "stuff" in animate pro.
-I want to learn how to speak Italian/
Somethi-- Several things that frustrated me this week?
-Regular school, man I really hate that place.
-I didn't have much good vegan food at my house this week.
-Technology.
(Nothing about Digital Media class, because it's a blast and a half)
Something that made me happy this week
-Watching Cloudy With a Chance of Meatballs in class.
-Technology
-I became friends with Tom on myspace, he's not an automatic friend anymore so, yeah...
Link of intrest
It's just Charlie the Unicorn 1-4, not really new but I like it, it's pretty fun especially when the green thing pops up during the second one. yeah..
https://www.youtube.com/watch?v=Fu2DcHzokew
-I learned about colors.
-I learned about the 12 principles of animation.
-I learned where the move tool was in animate pro.
What do I want to learn in the future?
-I'm excited to learn more about actually moving creations in animate pro.
-I want to learn how to use the time line part to make cool "stuff" in animate pro.
-I want to learn how to speak Italian/
Somethi-- Several things that frustrated me this week?
-Regular school, man I really hate that place.
-I didn't have much good vegan food at my house this week.
-Technology.
(Nothing about Digital Media class, because it's a blast and a half)
Something that made me happy this week
-Watching Cloudy With a Chance of Meatballs in class.
-Technology
-I became friends with Tom on myspace, he's not an automatic friend anymore so, yeah...
Link of intrest
It's just Charlie the Unicorn 1-4, not really new but I like it, it's pretty fun especially when the green thing pops up during the second one. yeah..
https://www.youtube.com/watch?v=Fu2DcHzokew
"He says" -My boring take on Michael Moore's Manifesto
So uh, this Micheal Moore Manifesto for documentary making guide thing. Yeah I said "Thing."
This article tells you about what Michael Moore thinks makes a good documentary. First off he tells us that he hated documentaries, especially since he was starting to make one. He said that they were telling the people stuff that they already know.
Michael tells us 13 different points for making a better documentary. (I'm just gonna sum stuff up instead of listing everything)
He explains that laughter is a good way to alleviate pain from touchy subjects and to not tell us things we already know such as nuclear power is bad (I disagree). Then he goes on to say that documentaries have turned into college lectures or feel like medicine. He says that the left side of politics used to be funny and now it's boring. A lot of "He says" ,but he says that documentaries should name names of the bad people or villain that they might be about. He says that documentaries should get personal, also to start pointing the cameras at the cameras. He says that America loves non-fiction, that's why shows like the Colbert Report do so well. He says that you should only film people that disagree with you. He also says to determine how you feel while shooting a scene to see how it might effect the audience. He says that less is more... because people are smart..? Also that sound is more important than picture, ie a game is terrible without an awesome soundtrack.
My personal opinion about this article is that it was one of the most boring things I've ever read. It was like reading a non-fiction book about how boring documentaries are. I might even say it is as boring as the left. (joke about the article). I can see how this article might be helpful to boring people who are trying to make a more exciting documentary. In all honesty though, documentaries are super duper boring...
This article tells you about what Michael Moore thinks makes a good documentary. First off he tells us that he hated documentaries, especially since he was starting to make one. He said that they were telling the people stuff that they already know.
Michael tells us 13 different points for making a better documentary. (I'm just gonna sum stuff up instead of listing everything)
He explains that laughter is a good way to alleviate pain from touchy subjects and to not tell us things we already know such as nuclear power is bad (I disagree). Then he goes on to say that documentaries have turned into college lectures or feel like medicine. He says that the left side of politics used to be funny and now it's boring. A lot of "He says" ,but he says that documentaries should name names of the bad people or villain that they might be about. He says that documentaries should get personal, also to start pointing the cameras at the cameras. He says that America loves non-fiction, that's why shows like the Colbert Report do so well. He says that you should only film people that disagree with you. He also says to determine how you feel while shooting a scene to see how it might effect the audience. He says that less is more... because people are smart..? Also that sound is more important than picture, ie a game is terrible without an awesome soundtrack.
My personal opinion about this article is that it was one of the most boring things I've ever read. It was like reading a non-fiction book about how boring documentaries are. I might even say it is as boring as the left. (joke about the article). I can see how this article might be helpful to boring people who are trying to make a more exciting documentary. In all honesty though, documentaries are super duper boring...
"Hullabaloo" Hullabaloo
This "Hullabaloo" project looks pretty good.
It's about a 2D animation project that veteran Disney animator, James Lopez is working on trying to save/revive the 2D animation industry.
It appears to be about two females who live in a steampunk world, which I just now learned what it is( Futuristic Victorian times). Anyway, the article didn't really explain much about the plot of the project or much into detail about the characters. The article was mostly about how 2D animation is dying and they are hoping this project will save it.
Personally I like the idea of this campaign to save the 2D animation field, but I don't think steampunk is the way to do this. I don't think (I know i'm extremely wrong), but I don't think enough people are steampunk fans for this individual project to save 2D animation. For one, now that I know exactly what steampunk means, I know for a fact that (just got the weirdest dejavu typing that last part) I am not a fan of the genre and I will most likely never watch this movie let alone support it. I'm not saying I want it to fail, because I like 2D animation and if this brings it back... then, hooray.
Sunday, September 14, 2014
6 Tips for Animation Demo Reels
This article is about things that an animator should and shouldn't do when creating a demo reel to show possible clients or recruiters. (This part is gonna be like me reciting the article)...
The first tip that they tell you is to keep the demo reel short (around 30 seconds), mostly because recruiters don't have long attention spans and they'll be able to tell if they like or hate your work very quickly... Just kidding, the real reason why they say you should keep it short is because recruiters don't have much spare time to watch everything you've put together, they have many more reels to look at as well. This actually leads to the articles second tip, don't include all of your animation work that you've ever done. Only put your very best work on the demo. The article author says this because recruiters won't want to see all of your basic or bad work. This can sometimes go against you, as you could start your reel with your awesome animation, then slowly get worse as it gets to your physics training ball squishing or your really terrible animations (which most likely every animator has made at one point).
The articles third tip is to avoid cliche characters. Your awesome amazing-looking character isn't going to be all that unique if he goes to rescue a damsel in distress or get revenge on a bad guy. The actual advice the article gives is for you, as an actual real-life person to take acting classes (BOOM! I'm already done with that). The classes should help you create a more unique sense for your character so it can develop.
The article's fourth tip is to know your audience. This one isn't that tough, you're not going to want to show Pixar or Dreamworks your Serial killer demo reel (save that for your own animation company).
The fifth tip in the article is to make sure that the recruiters will be able to get to your demo reel. You don't want them to have to jump hurdles to see it, just provide a nice, clean link.
The final tip is to pretty much become a hipster. It says to stay away from popular trends, as they will make you look like a normal part of the herd average Joe. (Shout-out to our class's Joes [I looked it up, that's grammatically correct])
Anyway, that was the factual summary part.
Here's the thoughts and opinions part.
I thought this article was very informative and helpful to anyone who might be putting together an animation demo reel. Mostly I could have guessed most of this stuff myself, but the one thing that it did teach me is that recruiters would care about the character of the character(s) in the animation.
I would have just thought they care about the look and quality of the animation. This is very relevant to the field of digital media because I feel like we are going create our own animation demo reel in class this year, but probably not for a while. Also it is relevant because animation demo reels contain animation, which is the sub-class of digital media that we are in...
Animation!
The first tip that they tell you is to keep the demo reel short (around 30 seconds), mostly because recruiters don't have long attention spans and they'll be able to tell if they like or hate your work very quickly... Just kidding, the real reason why they say you should keep it short is because recruiters don't have much spare time to watch everything you've put together, they have many more reels to look at as well. This actually leads to the articles second tip, don't include all of your animation work that you've ever done. Only put your very best work on the demo. The article author says this because recruiters won't want to see all of your basic or bad work. This can sometimes go against you, as you could start your reel with your awesome animation, then slowly get worse as it gets to your physics training ball squishing or your really terrible animations (which most likely every animator has made at one point).
The articles third tip is to avoid cliche characters. Your awesome amazing-looking character isn't going to be all that unique if he goes to rescue a damsel in distress or get revenge on a bad guy. The actual advice the article gives is for you, as an actual real-life person to take acting classes (BOOM! I'm already done with that). The classes should help you create a more unique sense for your character so it can develop.
The article's fourth tip is to know your audience. This one isn't that tough, you're not going to want to show Pixar or Dreamworks your Serial killer demo reel (save that for your own animation company).
The fifth tip in the article is to make sure that the recruiters will be able to get to your demo reel. You don't want them to have to jump hurdles to see it, just provide a nice, clean link.
The final tip is to pretty much become a hipster. It says to stay away from popular trends, as they will make you look like a normal part of the herd average Joe. (Shout-out to our class's Joes [I looked it up, that's grammatically correct])
Anyway, that was the factual summary part.
Here's the thoughts and opinions part.
I thought this article was very informative and helpful to anyone who might be putting together an animation demo reel. Mostly I could have guessed most of this stuff myself, but the one thing that it did teach me is that recruiters would care about the character of the character(s) in the animation.
I would have just thought they care about the look and quality of the animation. This is very relevant to the field of digital media because I feel like we are going create our own animation demo reel in class this year, but probably not for a while. Also it is relevant because animation demo reels contain animation, which is the sub-class of digital media that we are in...
Animation!
The Order 1886
Wow, that game looks amazing.
Not just the graphics, but the idea of the game is really cool sounding as well.
The biggest thing that astounds me is that the people who are making that game are doing the same things we will be doing in class, only more advanced.
The video was about a new game that Ready at Dawn is making, it's called The Order 1886. It appears to be about an alternate reality where humans are divided between what we call normal people and a sub-species called the "Half-Breed". It's going to be about the humans fighting the "Half-Breed" for supremacy.
It looks like it will-- would be fun, had the PS4 (the system it will be coming out on) doesn't cost 2 million dollars (bit of a hyperbole)...
I sort of get a Sherlock Holmes type of vibe from it, though I know it probably won't be like that.
If I had the cash on hand to buy this game, I would 77% consider picking it up. Although, this is one of the first new console games I have seen, so there might be some fierce competition for my vote...
Cough* Sly Cooper 5 *Cough...
Not just the graphics, but the idea of the game is really cool sounding as well.
The biggest thing that astounds me is that the people who are making that game are doing the same things we will be doing in class, only more advanced.
The video was about a new game that Ready at Dawn is making, it's called The Order 1886. It appears to be about an alternate reality where humans are divided between what we call normal people and a sub-species called the "Half-Breed". It's going to be about the humans fighting the "Half-Breed" for supremacy.
It looks like it will-- would be fun, had the PS4 (the system it will be coming out on) doesn't cost 2 million dollars (bit of a hyperbole)...
I sort of get a Sherlock Holmes type of vibe from it, though I know it probably won't be like that.
If I had the cash on hand to buy this game, I would 77% consider picking it up. Although, this is one of the first new console games I have seen, so there might be some fierce competition for my vote...
Cough* Sly Cooper 5 *Cough...
Weekly Comments Part 1
This first full week in Digital Media has been exciting, even though we only made still pictures. I'm really excited for the big projects to start up.
So, link of interest... Pretty helpful stuff...
(By that I mean kids smashing their faces against stuff).
I learned a lot about animation this past week, like I had very little idea about all the beginning history of animation. I had just thought that it was all flipping pictures like a flip book, not all this paleolithic carvings and spinning cylinders. It was cool to learn.
Something I'm excited to learn about in the future is the actual way to making moving products with sounds and all that jazz. Unlike probably most of the class, I'm very new to this and learning the basics (while everyone else is like, "Ugh I already know this").
Something that made me frustrated this week is something that always makes me frustrated, technology... Nothing ever works for me (at least at home, it's a miracle my computer is letting me type this right now). That actually brings me to something that made me happy this week, technology. This sounds contradictory, but believe me, it is. Technology has made me happy as well because of how well the BOCES computers and internet works.
So, link of interest... Pretty helpful stuff...
(By that I mean kids smashing their faces against stuff).
https://www.youtube.com/watch?v=IKqXu-5jw60
It's a 1951 Atom bomb training video that I stumbled across a couple of years ago
What does it have to do with animation? The turtle part...
Also remember to cover the back of your neck with your face.
It's a 1951 Atom bomb training video that I stumbled across a couple of years ago
What does it have to do with animation? The turtle part...
Also remember to cover the back of your neck with your face.
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