This-- article gives advice for those people who have recently started in the film making business. It lists five mistakes that new film makers may make. 1.Too much computer work, it gives the feeling that you're not actually making things. 2. Popular media, it says do what you want to do, not what's popular. 3. Needs more narrative, sure abstract can be cool, but you need to learn how to actually tell a story. 4. Fear, it tells you not to be afraid of failure and to not let that fear prevent you from actually creating. 5. Humility, just never think that you're perfect.
That's what the article (and the pretty much verbatim video) was all about, but here is what I thought of it...
I thought that the article was simple, but could be very effective for someone who literally knew absolutely nothing about creating films. A lot of this stuff I pretty much knew. However, one part I did disagree with the the not going with what is popular at the time. Sure, it may be more fun to create what you like, but you are just one person and the world is made of billions. What you like might not appeal to the masses. It might just be best for the time being to assimilate into popular culture. Although, it still is possible to get fans who support you for being you.
Sunday, September 20, 2015
\\\Weekly Comments Part 6, for the week of Monday, September 14th\\\
That's right, wait..
Blogs are unfortunately back. Well, here it goes...
Something I've learned this week: The clone stamp tool is NOT the end all be all of photoshop.
What I hope to learn in the near future: I hope to learn more ways to mess with the faces of unsuspecting peoples' pictures on the internet through photoshop.
Something that frustrated me this week: Blogs started again this week.\\\\\
Something that mad me happy this week: That patch tool, oh boy. That thing works so well, it's just the best!
Link of interest: Knock Knock
Blogs are unfortunately back. Well, here it goes...
Something I've learned this week: The clone stamp tool is NOT the end all be all of photoshop.
What I hope to learn in the near future: I hope to learn more ways to mess with the faces of unsuspecting peoples' pictures on the internet through photoshop.
Something that frustrated me this week: Blogs started again this week.\\\\\
Something that mad me happy this week: That patch tool, oh boy. That thing works so well, it's just the best!
Link of interest: Knock Knock
Tuesday, May 26, 2015
Final Analysis and Reflection of Final Project\\\
When I first read the script I imagined two people finding some sort of alien saucer on the sidewalk and it doing crazy-wacko things. I had started the storyboard with two elves (Christmas ones) as the characters. However, when I had realized that I couldn't draw elves to save my life I scraped the idea. Then I randomly thought of two characters, a larger fellow with the same outfit as the boss from Box Office and a Roman gladiator (which eventually became Joseph Dorato). These two characters instead of finding a saucer, find a timer bomb and you can guess what goes down after that.
Although little I did include some principles of animation in my final. Two examples can be found in Joe's or the gladiator's head flair. Both follow through and squash-and-stretch can be seen throughout.
I feel that my camera work, although simple, worked very well in this animation. It was a much better improvement than the actual camera movement tutorial we did ages ago. Also, my near-perfect representation of Joe into an animated character was absolutely phenomenal and could not be better drawn unless rotoscoping sorcery was utilized in the creation.
My minimal use of animation principles in this project could see some improvement. Perhaps better staging or more subtle movement may have helped the "realistic" feel of the animation. My dwindling time was not a helpful factor in the creation of this animation, as I had to produce not up to par lip sync, which gives the animation a rushed feel to it.
Overall, I think the project turned out well. I feel the the only thing that restricted the greatness it could have been was the strict script (try saying that 10 times) and the time limit. Unfortunately I relied to heavily on class time to complete the project. Next time, I would definitely plan ahead to allot myself more free time to work on a project like this. I've learned that animation and deadlines can lead to a "real tuff" time.
One very negative comment I expect to hear is, "A very noticeable lack of Brady Scream."
Although little I did include some principles of animation in my final. Two examples can be found in Joe's or the gladiator's head flair. Both follow through and squash-and-stretch can be seen throughout.
I feel that my camera work, although simple, worked very well in this animation. It was a much better improvement than the actual camera movement tutorial we did ages ago. Also, my near-perfect representation of Joe into an animated character was absolutely phenomenal and could not be better drawn unless rotoscoping sorcery was utilized in the creation.
My minimal use of animation principles in this project could see some improvement. Perhaps better staging or more subtle movement may have helped the "realistic" feel of the animation. My dwindling time was not a helpful factor in the creation of this animation, as I had to produce not up to par lip sync, which gives the animation a rushed feel to it.
Overall, I think the project turned out well. I feel the the only thing that restricted the greatness it could have been was the strict script (try saying that 10 times) and the time limit. Unfortunately I relied to heavily on class time to complete the project. Next time, I would definitely plan ahead to allot myself more free time to work on a project like this. I've learned that animation and deadlines can lead to a "real tuff" time.
One very negative comment I expect to hear is, "A very noticeable lack of Brady Scream."
Brady's very minimal references
Honestly for this project, I used VERY little references. I know hard to believe it.
Here is a short list of things I used to help sculpt the animation:
Gladiator- I used this image to help shape Joe's getup in the animation.
Mouth Chart- Instead of pulling up the paper that we got awhile back I used this image from the internet.
Box Office- This is my 3D short animation, I used the boss's outfit as the outfit for Character 2.
Grateful Dead logo- This is probably not noticeable at first glance, but I used a mock version of the Grateful Dead skull logo combined with the radioactive symbol on the toxic waste at the end.
Spats Cat- I used this cat to help draw the totally non-existent cat in the animation.
Here is a short list of things I used to help sculpt the animation:
Gladiator- I used this image to help shape Joe's getup in the animation.
Mouth Chart- Instead of pulling up the paper that we got awhile back I used this image from the internet.
Box Office- This is my 3D short animation, I used the boss's outfit as the outfit for Character 2.
Grateful Dead logo- This is probably not noticeable at first glance, but I used a mock version of the Grateful Dead skull logo combined with the radioactive symbol on the toxic waste at the end.
Spats Cat- I used this cat to help draw the totally non-existent cat in the animation.
Monday, May 11, 2015
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