Sunday, September 21, 2014

Weekly Comments part 2

What did I learn this week in Digital Media? Let's go list format. (It's easier this way)
-I learned about colors.
-I learned about the 12 principles of animation.
-I learned where the move tool was in animate pro.

What do I want to learn in the future?
-I'm excited to learn more about actually moving creations in animate pro.
-I want to learn how to use the time line part to make cool "stuff" in animate pro.
-I want to learn how to speak Italian/

Somethi-- Several things that frustrated me this week?
-Regular school, man I really hate that place.
-I didn't have much good vegan food at my house this week.
-Technology.
(Nothing about Digital Media class, because it's a blast and a half)

Something that made me happy this week
-Watching Cloudy With a Chance of Meatballs in class.
-Technology
-I became friends with Tom on myspace, he's not an automatic friend anymore so, yeah...

Link of intrest
It's just Charlie the Unicorn 1-4, not really new but I like it, it's pretty fun especially when the green thing pops up during the second one. yeah..
https://www.youtube.com/watch?v=Fu2DcHzokew

"He says" -My boring take on Michael Moore's Manifesto

So uh, this Micheal Moore Manifesto for documentary making guide thing. Yeah I said "Thing."

This article tells you about what Michael Moore thinks makes a good documentary. First off he tells us that he hated documentaries, especially since he was starting to make one. He said that they were telling the people stuff that they already know.

Michael tells us 13 different points for making a better documentary. (I'm just gonna sum stuff up instead of listing everything)

He explains that laughter is a good way to alleviate pain from touchy subjects and to not tell us things we already know such as nuclear power is bad (I disagree). Then he goes on to say that documentaries have turned into college lectures or feel like medicine. He says that the left side of politics used to be funny and now it's boring. A lot of "He says" ,but he says that documentaries should name names of the bad people or villain that they might be about. He says that documentaries should get personal, also to start pointing the cameras at the cameras. He says that America loves non-fiction, that's why shows like the Colbert Report do so well. He says that you should only film people that disagree with you. He also says to determine how you feel while shooting a scene to see how it might effect the audience. He says that less is more... because people are smart..? Also that sound is more important than picture, ie a game is terrible without an awesome soundtrack.

My personal opinion about this article is that it was one of the most boring things I've ever read. It was like reading a non-fiction book about how boring documentaries are. I might even say it is as boring as the left. (joke about the article). I can see how this article might be helpful to boring people who are trying to make a more exciting documentary. In all honesty though, documentaries are super duper boring...

"Hullabaloo" Hullabaloo

This "Hullabaloo" project looks pretty good.

It's about a 2D animation project that veteran Disney animator, James Lopez is working on trying to save/revive the 2D animation industry.

It appears to be about two females who live in a steampunk world, which I just now learned what it is( Futuristic Victorian times). Anyway, the article didn't really explain much about the plot of the project or much into detail about the characters. The article was mostly about how 2D animation is dying and they are hoping this project will save it.

Personally I like the idea of this campaign to save the 2D animation field, but I don't think steampunk is the way to do this. I don't think (I know i'm extremely wrong), but I don't think enough people are steampunk fans for this individual project to save 2D animation. For one, now that I know exactly what steampunk means, I know for a fact that (just got the weirdest dejavu typing that last part) I am not a fan of the genre and I will most likely never watch this movie let alone support it. I'm not saying I want it to fail, because I like 2D animation and if this brings it back... then, hooray.

Sunday, September 14, 2014

6 Tips for Animation Demo Reels

This article is about things that an animator should and shouldn't do when creating a demo reel to show possible clients or recruiters. (This part is gonna be like me reciting the article)...
The first tip that they tell you is to keep the demo reel short (around 30 seconds), mostly because recruiters don't have long attention spans and they'll be able to tell if they like or hate your work very quickly... Just kidding, the real reason why they say you should keep it short is because recruiters don't have much spare time to watch everything you've put together, they have many more reels to look at as well. This actually leads to the articles second tip, don't include all of your animation work that you've ever done. Only put your very best work on the demo. The article author says this because recruiters won't want to see all of your basic or bad work. This can sometimes go against you, as you could start your reel with your awesome animation, then slowly get worse as it gets to your physics training ball squishing or your really terrible animations (which most likely every animator has made at one point).
The articles third tip is to avoid cliche characters. Your awesome amazing-looking character isn't going to be all that unique if he goes to rescue a damsel in distress or get revenge on a bad guy. The actual advice the article gives is for you, as an actual real-life person to take acting classes (BOOM! I'm already done with that). The classes should help you create a more unique sense for your character so it can develop.
The article's fourth tip is to know your audience. This one isn't that tough, you're not going to want to show Pixar or Dreamworks your Serial killer demo reel (save that for your own animation company).
The fifth tip in the article is to make sure that the recruiters will be able to get to your demo reel. You don't want them to have to jump hurdles to see it, just provide a nice, clean link.
The final tip is to pretty much become a hipster. It says to stay away from popular trends, as they will make you look like a normal part of the herd average Joe. (Shout-out to our class's Joes [I looked it up, that's grammatically correct])

Anyway, that was the factual summary part.
Here's the thoughts and opinions part.

I thought this article was very informative and helpful to anyone who might be putting together an animation demo reel. Mostly I could have guessed most of this stuff myself, but the one thing that it did teach me is that recruiters would care about the character of the character(s) in the animation.
I would have just thought they care about the look and quality of the animation. This is very relevant to the field of digital media because I feel like we are going create our own animation demo reel in class this year, but probably not for a while. Also it is relevant because animation demo reels contain animation, which is the sub-class of digital media that we are in...

Animation!

The Order 1886

Wow, that game looks amazing.

Not just the graphics, but the idea of the game is really cool sounding as well.
The biggest thing that astounds me is that the people who are making that game are doing the same things we will be doing in class, only more advanced.

The video was about a new game that Ready at Dawn is making, it's called The Order 1886. It appears to be about an alternate reality where humans are divided between what we call normal people and a sub-species called the "Half-Breed". It's going to be about the humans fighting the "Half-Breed" for supremacy.

It looks like it will-- would be fun, had the PS4 (the system it will be coming out on) doesn't cost 2 million dollars (bit of a hyperbole)...
I sort of get a Sherlock Holmes type of vibe from it, though I know it probably won't be like that.
If I had the cash on hand to buy this game, I would 77% consider picking it up. Although, this is one of the first new console games I have seen, so there might be some fierce competition for my vote...
Cough* Sly Cooper 5 *Cough...

Weekly Comments Part 1

This first full week in Digital Media has been exciting, even though we only made still pictures. I'm really excited for the big projects to start up.

I learned a lot about animation this past week, like I had very little idea about all the beginning history of animation. I had just thought that it was all flipping pictures like a flip book, not all this paleolithic carvings and spinning cylinders. It was cool to learn.

Something I'm excited to learn about in the future is the actual way to making moving products with sounds and all that jazz. Unlike probably most of the class, I'm very new to this and learning the basics (while everyone else is like, "Ugh I already know this").

Something that made me frustrated this week is something that always makes me frustrated, technology... Nothing ever works for me (at least at home, it's a miracle my computer is letting me type this right now). That actually brings me to something that made me happy this week, technology. This sounds contradictory, but believe me, it is. Technology has made me happy as well because of how well the BOCES computers and internet works.

So, link of interest... Pretty helpful stuff...
(By that I mean kids smashing their faces against stuff).
https://www.youtube.com/watch?v=IKqXu-5jw60
It's a 1951 Atom bomb training video that I stumbled across a couple of years ago
What does it have to do with animation? The turtle part...
Also remember to cover the back of your neck with your face.

Friday, September 5, 2014