When I first read the script I imagined two people finding some sort of alien saucer on the sidewalk and it doing crazy-wacko things. I had started the storyboard with two elves (Christmas ones) as the characters. However, when I had realized that I couldn't draw elves to save my life I scraped the idea. Then I randomly thought of two characters, a larger fellow with the same outfit as the boss from Box Office and a Roman gladiator (which eventually became Joseph Dorato). These two characters instead of finding a saucer, find a timer bomb and you can guess what goes down after that.
Although little I did include some principles of animation in my final. Two examples can be found in Joe's or the gladiator's head flair. Both follow through and squash-and-stretch can be seen throughout.
I feel that my camera work, although simple, worked very well in this animation. It was a much better improvement than the actual camera movement tutorial we did ages ago. Also, my near-perfect representation of Joe into an animated character was absolutely phenomenal and could not be better drawn unless rotoscoping sorcery was utilized in the creation.
My minimal use of animation principles in this project could see some improvement. Perhaps better staging or more subtle movement may have helped the "realistic" feel of the animation. My dwindling time was not a helpful factor in the creation of this animation, as I had to produce not up to par lip sync, which gives the animation a rushed feel to it.
Overall, I think the project turned out well. I feel the the only thing that restricted the greatness it could have been was the strict script (try saying that 10 times) and the time limit. Unfortunately I relied to heavily on class time to complete the project. Next time, I would definitely plan ahead to allot myself more free time to work on a project like this. I've learned that animation and deadlines can lead to a "real tuff" time.
One very negative comment I expect to hear is, "A very noticeable lack of Brady Scream."